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Gears of War PC - Rather Negative Impressions [24470]

 
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ggrobot
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PostPosted: Fri Nov 02, 2007 10:33 pm    Post subject: Gears of War PC - Rather Negative Impressions [24470] Reply with quote

The chaps over at
PC.IGN has posted rather negative impressions from
Gears of War PC. Here's an excerpt:

Packaged alongside the entertaining gameplay is an impressive feature set, particularly the option for online co-operative play. To make full use of it, however, you'll need a Live gold account, w

Read more...

Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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darknothing
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PostPosted: Sat Nov 03, 2007 1:46 am    Post subject: Reply with quote

Quote:
then there's the question of performance. Gears is still a gorgeous game, but in both DX9 and DX10 we noticed it would stutter on a regular basis. Things would run smoothly otherwise, but the regular occurrences of dropped frames were distracting. As for our system, we're running 32-bit Vista on a rig with an Intel Core 2 Quad CPU 2.40GHz, a 768 MB GeForce 8800 GTX, and 2 GB of high-end RAM. Granted, that's not exactly the best kind of rig to determine a game's performance, but that's all we've tried it on so far.


R they serious? not the best type of system to test it on? screw that thats a perfect type of system to test it on.... Gears is a nice looking game and if there not doing so well on that system.. well i wont pay for the game but i will get a pirated copy. i only pay for games that are done right, and if history taught us anything.. PORTS NEVER WORK WELL..they really need to stop doing it.
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Sabot
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PostPosted: Sat Nov 03, 2007 3:17 pm    Post subject: Reply with quote

I prefer the proactive method and not buying ported/general rubbish games.
If it's worth it's salt, they will release a demo. If not, then they obviously try and catch the unwary 'graphics swooned over gamer'.
If the game is truly junk then it's their loss not mine.
It's being a bit hypocritical saying "PORTS NEVER WORK WELL..they really need to stop doing it", and then still getting a pirate copy, don't you think?
It's either "yes or no"
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darknothing
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PostPosted: Sat Nov 03, 2007 7:16 pm    Post subject: Reply with quote

sorry what i meant to say is i pay for well done games, if there not well done then ill get a pirated copy. if they decide to fix the game and it runs well, if im still playing it ill buy it..

i never played a good port to pc yet. but the system that guy tested the game on should work fine since its using a ut3 engine. right?
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PoliticalMaestro
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PostPosted: Mon Nov 05, 2007 6:55 pm    Post subject: Reply with quote

I thought Microsoft XBOX > Windows games were much easier to port, it seems that they have made it more difficult especially with Vista/DX10. The rig used to test the game is a top end spec and if thats having problems choosing between an official or pirated version might be a no brainer, i'd choose the latter.

Lazy punk ass programmers are using sloppy code techniques by using gpu, cpu and memory resources too excessively. What happened to efficient and effective source code ? i guess development time constraints and other contractual agreements prevent good programmers from streamling code.
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Ravenheart
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PostPosted: Tue Nov 06, 2007 7:32 am    Post subject: Reply with quote

If you ask me its Microsoft's fault, they oversimplified the development and just make the life of proggramers easier(which is not a bad thing), but they have go so far that most developers have gotten lazy.
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