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Might and Magic: Heroes VI Gameplay - Combat [30476]

 
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ggrobot
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PostPosted: Fri Feb 25, 2011 9:29 pm    Post subject: Might and Magic: Heroes VI Gameplay - Combat [30476] Reply with quote

Ubisoft has released a new trailer of Might & Magic Heroes VI showcasing this sequel in the works at Black Hole Entertainment and set to be available worldwide on Windows PC in March 2011.

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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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gx-x
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PostPosted: Fri Feb 25, 2011 11:49 pm    Post subject: Reply with quote

i hope there will be an option to speed up animations by at least 3x or even 5x. If I wanted to look at beautiful animations, I would watch pixar clips or something...Hommos are about strategy, and VI better be a good one, they have big shoes to fill after Kings Bounty...
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zarlin
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PostPosted: Sat Feb 26, 2011 1:30 am    Post subject: Reply with quote

gx-x wrote:
i hope there will be an option to speed up animations by at least 3x or even 5x. If I wanted to look at beautiful animations, I would watch pixar clips or something...Hommos are about strategy, and VI better be a good one, they have big shoes to fill after Kings Bounty...


well if things are to slow for you then go "auto combat" why the rush , enjoy it
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gx-x
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PostPosted: Sat Feb 26, 2011 1:51 am    Post subject: Reply with quote

That's not the point, I want to play, not to watch...Auto combat is not playing...Point of the game is not to watch what happens but to control and master what happens. This usually implies that you already know what you are going to do and are eager to do it, thus making long animations pauses are not preferable.

In my last run of King's bounty, I played "no loss" game on hard using only one stack of units, which, for most of time till early mid-game was only one black dragon. Some battles take over 80 turns, watching animations every turn would make a battle last 3 or 4 hours Wink
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