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ggrobot Elite Member
Joined: 28 May 2004 Posts: 45816
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Posted: Thu Aug 30, 2018 5:22 pm Post subject: GeForce RTX2080Ti runs BF5 with sub-30fps in 4K [46396] |
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According to Digital Foundry’s Alex Battaglia, Battlefield 5 ran with 60fps at 1080p on an NVIDIA GeForce RTX2080Ti with real-time ray tracing. When he tried to run the game at 1440p, he noticed sub-60fps framerates that were around 40-50fps and when he tried a 4K resolution, he experienced sub-30fps framerates.
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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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doodah Junior Member
Joined: 19 Jan 2006 Posts: 239
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Posted: Thu Aug 30, 2018 7:00 pm Post subject: |
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This is a surprise why? |
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gx-x Elite Member
Joined: 02 Jul 2007 Posts: 2545
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Posted: Thu Aug 30, 2018 9:55 pm Post subject: |
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because RayTracing part ran only at half the precision that it will be in final game. And explosions and fire look worse than they do in WoW. |
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Csimbi Elite Member
Joined: 05 Mar 2010 Posts: 4801 Location: The bright side of the dark side
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Posted: Fri Aug 31, 2018 10:54 am Post subject: |
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Because we all knew it was a marketing gimmick yet it seems some people expected NVidia to deliver on their promise for some reason.
Their CEO has been caught bullshitting several occasions before - not sure why anyone else would consider NVidia trustworthy anymore...
They are puff and smokes - literally.
And BTW, regarding that reflection on the floor (on the marble): Anyone played the first Mortyr game back in 2000-2001 (not sure about the date anymore)? It was already done back then, without any of this shit.
PS.
You did notice that the soldier walking through the puddle at 0:51 has no reflection in the puddle, right? (like so many other things) |
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gx-x Elite Member
Joined: 02 Jul 2007 Posts: 2545
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Posted: Fri Aug 31, 2018 8:02 pm Post subject: |
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I am not going to defend this BS propaganda, BUT some parts of it are actually good. RayTracing in this instance is replacing cubic mapping reflections and SSR reflections. So, you take the "thing" you have made and tell it that RayTracing is going to process specular mapping. If the "thing" is a puddle, and you have it animated on the surface to represent, say, wind blowing so the puddle has small waves, RT will do just fine, you will have correctly refracted specular map. And those puddles DO have small ripples that move (some of them do) and it's fine.
As for the soldier's reflection: If you don't see it, it's due to how/where light is coming from and hitting the surface. Puddle is a "mirror" only under certain circumstances. You can go outside and step into several puddles and see that, in regards where light is coming from, you will se or will not see YOUR reflection. If the light is coming BEHIND you, you are casting a shadow, which will most likely turn the puddle into a mirror like surface, if the light is above you, you wont see your reflection, same goes for the light in front of you.
PS. You could see Gordon Freeman in the mirrors in first half life. It's nothing new. Correct refraction (brightness, color etc) and DISTORTION of reflection is what RT is all about. |
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Tom Elite Member
Joined: 07 Jun 2004 Posts: 4194
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Posted: Tue Sep 04, 2018 12:15 am Post subject: |
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Shhhhh. Koogle's gonna gonna go buy a 2080. |
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