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Out of Bounds Discoveries - DOOM (2016) [46454]

 
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ggrobot
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PostPosted: Sat Sep 08, 2018 9:27 pm    Post subject: Out of Bounds Discoveries - DOOM (2016) [46454] Reply with quote

Lets take the camera absolutely anywhere we want to rip and tear apart Doom!

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Source: GGMania headlines
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Csimbi
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PostPosted: Sat Sep 08, 2018 11:09 pm    Post subject: Reply with quote

I knew they were cheap, but I did not know they were this cheap, lol
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Genoism
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PostPosted: Sun Sep 09, 2018 2:38 am    Post subject: Reply with quote

Csimbi wrote:
I knew they were cheap, but I did not know they were this cheap, lol


It's not being cheap its called being smart. How do you make a top notch looking game? By optimizing the hell out of it. Not by being Csimbi.
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Csimbi
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PostPosted: Sun Sep 09, 2018 9:53 am    Post subject: Reply with quote

Optimization. The magic word. The good thing about it is that it means something different every time you ask a different person.
Much like NVidia's 'performance'.
But back to optimization.
How many GPU cycles do you think those models take that are not rendered in a scene?
If you said 0 or an equally small number, you are correct.
But how do you optimize 0 any further?
That's right. You don't.
So, it was a cheap move.
A top-notch looking game looks top notch, no matter where the camera looks.
Sure, the dev-locked cameras look only from angles that show the 'good stuff' - intended to be in the production release.
This video shows what happens when you turn the camera elsewhere.
And what you see there is ... well, cheap.
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