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ggrobot Elite Member
Joined: 28 May 2004 Posts: 45814
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Posted: Wed Aug 25, 2004 12:27 pm Post subject: Counter-Strike: Source audio performance explored [16709] |
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Unlike the DOOM 3 engine, which currently processes positional audio on the CPU,
the Source engine appears to take advantage of hardware 3D audio acceleration. In theory, leveraging sound card resources to crunch positional audio calculations should free up CPU resources and improve overall performance, but
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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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