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Why are PC games so buggy these days? [32245]

 
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ggrobot
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PostPosted: Sun Jan 15, 2012 1:21 pm    Post subject: Why are PC games so buggy these days? [32245] Reply with quote

Are modern AAA games just too big to test thoroughly before release? (Rage is ~22GB installed versus, say, Doom 3 at ~1.5GB.) Do you even care? I mean, would you rather wait longer for a polished game or have it sooner with obligatory launch-week patches?

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Csimbi
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PostPosted: Sun Jan 15, 2012 5:46 pm    Post subject: Reply with quote

Yes, I want a polished game for my money.
When I pay for it, I am a customer and not a beta tester.
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Ozieo
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PostPosted: Sun Jan 15, 2012 6:59 pm    Post subject: Reply with quote

If motherboard-, videocard-, etc...etc.... -manufacturers keep on spitting out new (sub-)series every couple of days as they do today, do not expect it to get better in the future ,quite the contrary. Wink
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Bert
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PostPosted: Mon Jan 16, 2012 2:48 am    Post subject: Reply with quote

Its a good question. I play alot of FPSs like the Novalogic series, Battlefield, Deus Ex, Duke, CoD, etc, and personally I'm not overly pissed
about game updates. However, I didn't buy Rage. Thats just @&*$ ugly.

The Battlefield3 went through updates and it seems like DICE was playing
more with weapon balancing (not sure how players would take the game I
guess) than the structural integrity of BF3.

Alot of problems may not be with diverse chipsets but with the same
mainstream chipsets you'd figure should have mature drivers. Nividia had
one set of problems, AMD/ATI another depending on the game.

Its a question to a game developers. What tools/app/art/high level
programming are used so that they have to send it down to the lower
levels of interface to sound and video chipsets and input devices, where
maintstream or mature drivers/chipsets have problems dealing with?
Its not faulty hardware per se, the issue is in the code.

Playing off mobile internet most of the time, the amount of data that gets
used up in updates takes a good chunk of my monthly cap. Next to P2P
apps, game updates are second for bandwidth hogging but bandwidth tomfoolery and caps are another discussion.
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Baconnaise
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PostPosted: Mon Jan 16, 2012 12:45 pm    Post subject: Reply with quote

It's hard to fathom how different it is now compared to when I was in college in the late 90's hardware and software wise. The difference is quite staggering in terms of quality software and the choices of hardware. I personally suspect many failings not exactly with games today but software as a whole with trying to do too much instead of something focused and simple. A good example for me is ImgBurn. It burns CD/DVD and that's it. It's not Roxio or Nero where they try to do more and more. The same thing happened to Norton since way back in the late 90's and early 2000 it actually was semi useful software. The best apps I have are ones that do what they're intended to do and not much or anything else.
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Csimbi
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PostPosted: Mon Jan 16, 2012 8:57 pm    Post subject: Reply with quote

You can't blame then for trying to add more value (features) - it's a tough market.
But, you can blame them for using the customers as beta testers.
Beta testing should be voluntary.
Customers want reliable products - they don't have the time or the expertise to Google for workarounds, while hiring an expert to fix things for you costs money.
This is exactly why the PC world is not attractive anymore for inexperienced users.


Last edited by Csimbi on Thu Jan 19, 2012 2:52 am; edited 1 time in total
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darknothing
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PostPosted: Mon Jan 16, 2012 9:37 pm    Post subject: Reply with quote

I'll be honest I don't care, however I would ratherwait for a finished game.
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Rabbiddog
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PostPosted: Tue Jan 17, 2012 5:43 pm    Post subject: Reply with quote

IMHO most modern PC games are buggy because they are crappy console ports. There is no dedicated PC versions of the games anymore. Of the past big games, I can say that most have been console ports. You couple that along with many big games being put out across multiple platforms, and these developers just don't have the resources to thoroughly test these games across all platforms. To do that, they would lose out on an already thin profit margin.

However I can say that I've been PC gaming since PC's have been out (played the Police and Space Quest series as well as LSL series on an Amiga 500) and PC games have always had bugs. It's just par for the course, too many variables in computers systems to get all the bugs first time around.
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darknothing
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PostPosted: Wed Jan 18, 2012 11:45 pm    Post subject: Reply with quote

Wrong there are still pc only titles, the witcher, I played the first one bug free.
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