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ggrobot Elite Member
Joined: 28 May 2004 Posts: 45802
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Posted: Fri Oct 09, 2015 11:24 pm Post subject: Star Citizen - New Spectacular Explosions Video [40401] |
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In its latest 'Around the Verse' episode, Cloud Imperium showcased some really spectacular explosions that will be featured in Star Citizen:
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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Bert Junior Member
Joined: 17 Jun 2004 Posts: 125 Location: Labrador, Canada
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Posted: Sat Oct 10, 2015 3:30 am Post subject: |
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Nice satsifying explosions. Good job Roberts bros. Derek Smart = sit down and STFU. |
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Koogle Elite Member
Joined: 08 Jun 2004 Posts: 1362
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Posted: Sat Oct 10, 2015 7:23 am Post subject: |
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yes good explosions, good gameshow demo reel stuff
however at this point I'd be more impressed if the next module had some basic shit like a proper gfx options menu that didn't look like some dumbed down consolized port where all yo you get is resolution menu and some shitty quality slider that doesn't even include removing the fucking shitting motion blur etc effects. |
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zarlin Junior Member
Joined: 26 Jun 2010 Posts: 180
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Posted: Sat Oct 10, 2015 12:43 pm Post subject: |
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Hmm put in several of those explosions and good luck with your hardware , but nice video for the money...... now on with some new fundings so you can start make somekind of game |
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Thudo Elite Member
Joined: 29 Oct 2009 Posts: 395 Location: North Toronto, Canada
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Posted: Sat Oct 10, 2015 6:39 pm Post subject: |
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DX12 should easily be able to handle this.
Mind you, when I take our a space ship, generally if I hit the area generated the power OR area where volatile cargo is stored thats the area to first cascade the detonation the most taking the rest with it. Wonder if spacial hit/damage modelling is considered in this fashion? Likely too complex I imagine. |
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Bert Junior Member
Joined: 17 Jun 2004 Posts: 125 Location: Labrador, Canada
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Posted: Sat Oct 10, 2015 8:29 pm Post subject: |
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Not sure how intense the battles will be on-line in the PU. With the loss of a ship is permanent without insurance and death of character, I think less CoD style shoot and fly gameplay will result. I'm more worried about crashing the ship into the hanger wall and detonating everything everywhere.
Arena Commander (drone, match, and racing) right now works alright on my old rig on medium settings. Could stand more intense flash. |
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Tom Elite Member
Joined: 07 Jun 2004 Posts: 4194
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Posted: Sun Oct 11, 2015 5:22 pm Post subject: |
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Yippee. |
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