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heretic Site Admin

Joined: 27 May 2004 Posts: 2806
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Posted: Thu Dec 10, 2020 6:40 pm Post subject: How To Rebind The Unrebindable Controls |
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If you use ESDF or want to try binding something to the arrow keys then you've probably noticed a pretty big problem with rebinding the controls. If you try to bind something to "f" the game won't let you. It also won't let you bind things to the up and down arrows.
The problem is that the game doesn't show you every control in the key bindings menu. Specifically, there are some things bound to these keys that aren't shown in the settings menu. For example, the "takedown button" is bound to "f" but you can't change this in the settings menu.
In order to fix this you need to go to "<Cyberpunk Game Directory>/r6/config" and open "inputUserMappings.xml". This is every control in the game — including the ones not shown in the key bindings menu.
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I might have found a temp fix for this.
I edited the ini file and made it read only, that worked (so far).
UserSettings.json can be found here %USERPROFILE%\AppData\Local\CD Projekt Red\Cyberpunk 2077
Open with Notepad++ or text editor.
Look for the "SettingsLocomotion" part of it.
"value": "IK_Up",
"default_value": "IK_W"
"value": "IK_Down",
"default_value": "IK_S"
"value": "IK_Left",
"default_value": "IK_A"
"value": "IK_Right",
"default_value": "IK_D"
Should look like this.
Replace IK_W value with IK_Up and so on, upper and lower case need to be correct or they wont work.
Save file - make read only - hope it doesnt cause any issues along the way, seems to work for me (for now) |
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gordonblake Contributor

Joined: 14 Oct 2025 Posts: 1
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Posted: Tue Oct 14, 2025 8:40 am Post subject: Simpler Game Design and Player Accessibility |
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| It’s always interesting how many games still hide key bindings behind configuration files — especially when players want more flexibility. After spending time tweaking XML settings like this, I’ve started appreciating games that prioritize simplicity and accessibility. brainrot clicker, for instance, takes the opposite approach: instant control, no hidden menus, just clean, intuitive gameplay. Sometimes, it’s refreshing to step away from complex setups and enjoy something that focuses purely on engagement and flow. |
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