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  7 Days to Die [cheats]
Console Commands:
-----------------
Console mode is a debugging tool, adding a wide range of functionality to the
game.

The tilde (~) key by default toggles the console screen open and closed. Some of these commands can be used through the server control panel.

Note: Codes are case sensitive; "a" is not the same as "A". Shortcuts are only 2 letters and can be used in place of the command. Command arguments in [square braces] are optional, while commands in [pointed braces] are not.

Command Shortcut Effect
------------------------------------------------------------------------------
settime [#] st Sets the current world time.
gameover go Ends a round/match in deathmatch/horde mode.
toggle_blood_off NA Toggles the blood off
toggle_blood_on NA Toggles the blood on
debugmenu [on/off] dm Toggles debug menu (for developers)
spawnentity [player-id] [entity-id] se Ability to spawn entities near a player.
Example: "se 1807 20" player-id = 0 if you are alone.
kick [player] [reason] NA Disconnects a player from the server.
ban [player] [reason] NA Permanently disconnects a player from the server.
listents le Lists entities.
listplayers lp Lists players.
enablescopes on/off es Toggles on/off debug scopes.
listthreads lt Lists threads.
setgamepre sg Sets a game preference.
chunkcache cc Shows all currently loaded chunks in the cache.
showchunkdata sc Displays data for current chunk.
[edit]Tricks

(*) Hour notation is military time * 1000 (1000 = 1 hour).
eg. 0 = Day 1, 16h; 8000 = Day 2, 00h; 16000 = Day 2, 8h; 24000 = Day 2, 12h

Change to day (Day 1, 8am): "st 16000"
View the [player-id]>: "lp"


Codes:
------
While playing the game, press F1 key to display the console window. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function. To list all the COMMANDs you can use, open the console in-game and type in help

debugmenu [on/off] - Toggles Debug Mode on or off. This allows God mode (G key), the debug menu (ESC), and other unique functionality.

creativemenu - Enables or disables the Creative Menu

giveselfxp [amount] - Increase your experience by [amount]

giveselfskillxp [skill name] [amount] - Increase the specified skill by [amount] of experience. The [skill name] MUST be capitalized and spaced correctly.
For Example: giveselfskillxp Mining Tools 1000

spawnairdrop - Spawns an air drop.

spawnscouts - Spawns a full zombie horde (including several Screamers) in the distance
and makes it navigate towards the location where the command was used.

spawnsupplycrate - Spawns a supply crate above the player.

starve - Makes the player hungry.


How to Survive Your First Horde:
--------------------------------
Written by The Survivemer

A guide on how to survive your first hordes. Several tips for your first safe house and constructions of your first horde defense tower. For new players... from a new player. Real tips tested in a let’s play, nothing fancy nor impossible ;) for Dummies.

-=Tips and Tasks for Your First 7 Days=-

Complete All the Quest First

When the game starts, it will show you some initial quests that serve as the starting tutorials.
Your initial spawn area is protected, and you won’t be attacked by anything in it. So you are safe to stay around the area you spawned. I’m not sure exactly how big this is so don’t go to far!

Try to complete all the quest while in this area, even the construction of the 3 blocks and placing the campfire. You won’t be able to take those with you, but it doesn’t matter. Just complete your quests here. But you will be able to take your bedroll, so take that one. It will be used later on your first "safe house”. The last quest that you will receive is traveling to a trader. And this is when you will move away from your starting area.

Travel to the Trader

As I said, this will be your last quest. As you start your trip, you will be uncovering areas of the map. Do not get distracted too much along the way, as you need to reach the trader and find a place to stay before the night comes. You can mark any place of interest in your map if you want to come back to it later. As you walk / run to the trader, loot any bird nests and trash you see along the way, but keep in mind to go as quick as possible. Time will go
fast.

When you reach the trader, part of the map will be now uncovered. Check it out and notice any roads or paths that you have uncovered.

The trader closes its doors at night and you will be kicked out, so don’t think you can stay there at night! Once you reach the trader is time to get moving. You can come back to the trader later. Now we need to find your first safe location!

-=Find Your First Town or City=-
Now it’s time to decide where to go from the trader. There’s really no correct answer here, as the map will be randomly generated. Your best bet is to follow a road in any direction. Sooner or later you will hit a town or city.

Again, do not get distracted. Mark things on the map to come back later, but continue going. Your objective is to find the first city / town before it gets dark and zombies start running. The eventual looting of cars, trash and bird nests is ok. Also knock some trees down and pick some boulders on your way. You will need wood and rocks for some crafting during your first night!

-=Your First Safe-house=-
Once you find your initial town or city, you will need to choose a safe house. Every town will have different type of houses. The best ones to choose as your first safe house are the 2 or 3 story high buildings. These have an accessible terrace on the top, that can be reached through a wooden ladder attached to the a wall on the last floor.

Beware as these buildings have sleepers on them. Enter them NOT through the doors, but through the windows, that are usually quicker to destroy. Try to kill the sleepers with arrows while sneaking to them. Clear any remaining zombies inside and head to the top.

When you find the ladder to the roof area, remove the first block by knocking it out with your stone axe. This will prevent the zombies from climbing through it. You will still be able to climb the ladder by jumping.

If you had luck, you will be on your first house by the end of the first day, when it starts to get dark. You should use the night time to stay safe in the roof area, crafting and organizing your inventory. You should now place your bedroll here. Also craft and place a campfire and some chests to store your loot and materials. Stay here crafting and checking out your stats and skill points at night. Day time will be to loot and collect resources.

-=Loot and Preparations for Your First Horde Night=-
Now is time to focus on the preparations for your horde night. You will need a place where you can withstand the incoming horde relatively safe. I recommend a very simple 5x5 "tower” made of cobblestone, with a surrounding layer of spikes (2 rows if possible).

To construct this you will need to collect lots of wood, rocks and, if possible iron. The iron you will get from picking the boulders and rocks at ground level, no mine is needed at this moment.

While spending your nights at the rooftop, check the materials needed for crafting a forge. This is an indispensable workstation. If you can craft this one during your first 7 days it would be great. You will need several leather pieces, that you can get by skinning animals or breaking down leather chairs or sofas in town. Scrapping leather clothes too.

You will need all that iron you get from picking boulders. Smelt the iron on your new forge, and start crafting the anvil. Once that is done you will have your forge ready to craft better tools and materials. Pay attention to your hunger and thirst levels. You can survive with berries during this time, but you will be terrible hungry and thirsty. Try to hunt any pig / deer you see. Also keep any can and glass jar you find and fill them in any close water source (lake, river, pond) from time to time. You will need this! If you are close to the snow biome, you will be able to craft potable water with snow, so do this instead.

-=Your First Horde Defense Tower=-
As I said, your aim now should be to build a 5x5 cobblestone tower. You will start by crafting the necessary flagstone blocks, and placing them in a 5x5 square in a flat location. I recommend doing this relatively close to your safe-house, so your trips back and forth are short. The streets are a good choice for this. This tower should NOT have any doors or window openings. Just a tower going up for 4-5 levels, so you stay out of reach from zombies in the ground. You will be using the wood frames as scaffolding to build and go up the tower when needed. No ladder, no stairs!

Once you reached level 4 or 5 of the tower, use wooden frames to make a floor in the top. No need to upgrade them. You will be fine. Also add a "overhang” on the top level with the wood frames, extending one block, so you can stick out a bit from the border without falling. The frames will allow you to shoot through, so don’t upgrade them. The idea of this overhang is to be able to shoot arrows through it to kill the zombies that will be down on horde night.

Now, it's time for you to craft and place 1-2 layers of spikes surrounding the tower. The big single spikes. You will need a lot of them, but they are helpful when the horde comes.

If you can, upgrade the flagstone walls to cobblestone and the spikes one or two more levels (you will need iron for that). This will require more resources, and will keep you busy for the first 7 days for sure.



How to Find Traders on Random Gen Map:
--------------------------------------
Written by infal

This guide walks you through using map save data generated by the game to locate traders on a random gen map. Because you need access to the map save data, you may not be able to use this technique if you're playing on a server.

-=Locate Map Save Files=-
* The first thing you'll need is to locate the map save files. To do that you will need to know the "Generated World Name" and also where Steam stores your installed games.
* Now, with that info you can locate the map save files. By default, they will be in Steam/steamapps/common/7 Days To Die/Data/Worlds/[generated world name].
* Open that folder and look for a file named prefabs.xml

-=Find Info in XML File=-
* Open prefabs.xml in a text editor, I have used Notepad++ and search for the phrase "settlement_trader".
* Next we need to take note of the position data. The first number, is East/West. The second number is elevation and we can ignore that. The third number is North/South.
* If the first value is negative, the coordinate is West. Positive is East. For the third value, negative is South, positive is North.
* So, for the example in the image above, there should be a trader at 584 East, 192 North.

-=Locate the Trader in Game=-
* Now that we have the coordinates for a trader, start the game and open the map.
* Use the cursor coordinates at the top of the map window to find the coordinates on the map and set a way point.
* Now go to that location and, as expected, a trader is there at 192N, 584E!



Infinite Iron:
--------------
Written by Krendalor

Nailgun + Full Auto Mod = As many nails as you have space in your inventory x1000.

Infinite Iron
Requirements

Level 2 Nailgun or higher
Full Automatic Modification
At least 1 nail
What Do

Step 1: Apply full auto mod onto nailgun
Step 2: Load nailgun
Step 3: Attempt to fire gun
Step 4: Crash (singleplayer or server (server will crash everyone on the server and the server)
Step 5: Reload game
Step 6: Attempt to modify nailgun (holding it again will immediately crash you and the server)
Step 7: Have every empty slot in your inventory become filled with full stacks of nails. (Profit)
Step 8: Do it again if you want to



First 30 Starter Perks:
-----------------------
Written by theurbanwatcher

7 days to die suggested starter skill progression for alpha 17. This guide takes into consideration the best way to level up and explains how to branch off depending on your playstyle.

-=New Leveling System Explained=-
Alpha 17 introduces a more traditional RPG based leveling skill system. The way it works is you have to gain experience and dump the points into PERCEPTION, STRENGTH, FORTITUDE, AGILITY, AND INTELLIGENCE.

Once you have enough points put into the base attribute, you will unlock more and more advanced perks under each base attribute. The way to best spec your character will depend on your playstyle.

This guide will take the traditional base builder path. However, after level 15 you may pick and choose from there.

Currently, the best path to level up your character is to kill zombies so the first few levels will get your character up and running to clear out buildings and point farm the zombies for easy levels.

Base Builder - Suggested First 30 Perk Progression
Playstyle: Base Builder This is the suggested first 30 perks you should get if you are wanting to build a base and test your wits against the hordes.

Power Leveling: The fastest way to gain experience is to kill zombies. The most consistent method of killing zombies is to bash their brains out with a club. Level 1 - 15 is designed to give you a character that can clear out buildings, find loot, and kill zombies. Spend the first 15 levels killing zombies and point farming.

Base Building: The game has always been about seeing how long you can last against the hordes. This build will allow you to begin craft the forge, workshop, cement, weapons, traps, and electricity.



Power Leveling:
---------------
Written by theurbanwatcher

Fortitude - Healing Factor - Level 1
Strength - Pack Mule - Level 1
Strength - Skull Crusher - Level 1
Fortitude - Slow Metabolism - Level 1
Agility - Rule 1: Cardio - Level 1
Perception - Lucky Looter - Level 1
Strength - Attribute Strength Base Level 2
Strength - Pack Mule - Level 2
Intellect - Attribute Intellect Base Level 2
Intellect - Master Chef - Level 1
Strength - Mother Lode - Level 1
Strength - Mother Lode - Level 2
Strength - Attribute Strength Base Level 3
Strength - Attribute Skull Crusher - Level 2
Strength - Mother Lode - Level 3
Base Builder Mode

Intellect - Attribute Intellect Base Level 3
Intellect - Attribute Intellect Base Level 4
Intellect - Hammer & Forge - Level 1
Intellect - Attribute Intellect Base Level 5
Intellect - Hammer & Forge - Level 2
Intellect - Advanced Engineering - Level 1
Perception - Salvage Operations - Level 1
Perception - Attribute Perception Base Level 2
Perception - Lucky Looter - Level 2
Perception - Salvage Operations - Level 2
Intellect - Attribute Intellect Base Level 6
Intellect - Hammer & Forge - Level 3
Intellect - Attribute Intellect Base Level 7
Intellect - Advanced Engineering - Level 2
Intellect - Yeah, Science! - Level 1

Print Cheats
 

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